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docs: implement Miguel's feedback
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@ -7,7 +7,7 @@ Represent the cards from a deck:
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- Create an `enum` to represent the `Suit`.
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- Implement the associated **function** `random`, which returns a random `Suit` (`Heart`, `Diamond`, `Spade` or `Club`).
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- Create a `Rank` enum. For ace and face cards, it can be one of `Ace`, `King`, `Queen` or `Jack`. For for the values from 2 to 10, it can have a `Number` value associated to a `u8`.
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- Create a `Rank` enum. For ace and face cards, it can be one of `Ace`, `King`, `Queen` or `Jack`. For the values from 2 to 10, it can have a `Number` value associated to a `u8`.
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- Create an associated **function** to `Rank` called `Random` that returns a random `Rank`.
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- Create a structure name `Card` which has the fields `suit` and `rank`.
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@ -4,7 +4,7 @@
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Imagine you are working on some software to control smart lights in a house. You have access to an array of all the lights in that house.
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Define the associated **function** `new`, and add it to the data structure `Light`. It should create a new light with the alias passed as an argument, with a brightness of .
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Define the associated **function** `new`, and add it to the data structure `Light`. It should create a new light with the alias passed as an argument, with a brightness of 0.
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Define the **function** `change_brightness`, which receives a `Vec` of lights, an `alias` and a `u8`value. It should find the light in the `Vec` by its alias, and set the value of the brightness.
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