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docs(bomberman-dom): make bonus consistent between subject and audit
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@ -62,8 +62,7 @@ Although this bomberman already is super cool, it can be always better. Here are
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- _Detonator_: Ability to choose when a bomb will explode on a key press;
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- _1 Up_: Gives the player an extra life;
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- **Release power ups after death**: When a player dies it drops one of it's power ups. If the player had no power ups, it drops a random power up.
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- **More than 4 players**: Be able to start a game with more than 4 players
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- **Team mode**: Make games with 2v2 or 3v3 (two/three players versus two/three players).
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- **Team mode**: Make games with 2v2 (two players versus two players).
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- **After death interaction**: When a player dies, they can reappear as a ghost. If a ghost touches another player they come back to life. If a ghost is caught in a bomb explosion, the player controlling the ghost dies permanently.
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This project will help you learn about:
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@ -1,5 +1,9 @@
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#### Functional
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##### Inspect the game source code.
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###### Was the `mini-framework` the only technology/framework used to develop the project? Any other framework or technology such as canvas or Web-GL are not allowed.
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##### Try to open the game.
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###### Were you asked for a nickname?
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@ -70,10 +74,14 @@
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#### Bonus
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###### +Are players' lives displayed?
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###### +Is there a `Solo + Co-Op mode` in the game as described in the subject?
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###### +Is the winner shown after the game in any way?
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###### +Are 2 or more extra power ups, as described in the [subject's bonus section](../README.md), implemented?
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###### +Is there a way to start another game after a game is over?
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###### +When a player dies, is a random power up release as described in the subject's bonus section?
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###### +Is there a team mode implemented?
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###### +Can the player interact with the game after death as described in the subject's bonus section?
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###### +Do you think in general this project is well done?
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