docs(going-on-holiday): change order of exercises in quest to correct order

UX Quest 2 = Going on holidays
Ex 1 = Interview Guide
Ex 2 = Run Interviews
Ex 3 = Affinity Diagram
Ex 4 = Problem Statement
Ex 5 = Ideation
Ex 6 = User Flow
Ex 7 = Prototyping
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## Affinity diagram & Empathy map
### Instructions
Open your written scripts and extract the relevant information.
1. Use paper or digital sticky notes (Post-its or Miro.com) to isolate the pieces of information your interviewees shared with you.
**1 idea, quote, or piece of information = 1 sticky note.**
2. When all your scripts are written/typed down on sticky notes, gather them in clusters based on themes, opinions, habits, or anything they could have in common.
3. Label the clusters.
4. Draw conclusions.
5. Fill an empathy map ONLY with the content from your affinity diagram.
Don't forget to:
- Upload the documents on Github, in a zip folder named “ProjectTitle_Name_FirstName”, with all project deliverables as follows: “Name_FirstName_DeliverableName_Date_VersionNumber”. For example, the first deliverable can be named as “Doe_John_MidFiPrototype_05242024_V1”.
- Add a title within all written documents.
### Deliverables
- An Affinity Diagram (pictures of the Affinity Diagram on paper or on digital tools like Miro)
- An Empathy Map (pictures of the Empathy Map on paper or on digital tools like Miro)
**Tips:**
- Pay attention to the global aspect of the deliverables. They must be clear, simple and easy to read. You can get inspiration [canva](https://www.canva.com/) but dont overload your design with too much details!
**Resources:**
- [What is an Affinity Diagram and how to use it](https://miro.com/blog/create-affinity-diagrams/)
- [Affinity Diagram and Relation Examples](https://www.youtube.com/watch?v=VngWHIE4k9s)
- [Updates Empathy Map Canvas by Dave Gray](https://medium.com/the-xplane-collection/updated-empathy-map-canvas-46df22df3c8a)
- [Empathy Map by Krisztina Szerovay](https://uxknowledgebase.com/empathy-map-ca037e7686b6)
**Quote:**
Remember, you are not the user, so your opinions are not absolute truth.
## Interview guide
**Context:**
@ -84,6 +45,7 @@ Here are the recommended steps :
**Quote:**
“To ask open-ended questions is the best approach, but its easy to get into the weeds in data analysis when every answer is a paragraph or two of prose. Users quickly tire of answering many open-ended questions, which usually require a lot of typing and explanation.” Norman Nielsen Group
## Run interviews
### Instructions
@ -105,7 +67,77 @@ Then, write down the script on a written document, and give elements of context
**Tips:**
- Pay attention to the global aspect of the document. It must be clear, simple and easy to read. You can get inspiration [canva](https://www.canva.com/) but dont overload your design with too much details!
## Second Ideation
## Affinity diagram & Empathy map
### Instructions
Open your written scripts and extract the relevant information.
1. Use paper or digital sticky notes (Post-its or Miro.com) to isolate the pieces of information your interviewees shared with you.
**1 idea, quote, or piece of information = 1 sticky note.**
2. When all your scripts are written/typed down on sticky notes, gather them in clusters based on themes, opinions, habits, or anything they could have in common.
3. Label the clusters.
4. Draw conclusions.
5. Fill an empathy map ONLY with the content from your affinity diagram.
Don't forget to:
- Upload the documents on Github, in a zip folder named “ProjectTitle_Name_FirstName”, with all project deliverables as follows: “Name_FirstName_DeliverableName_Date_VersionNumber”. For example, the first deliverable can be named as “Doe_John_MidFiPrototype_05242024_V1”.
- Add a title within all written documents.
### Deliverables
- An Affinity Diagram (pictures of the Affinity Diagram on paper or on digital tools like Miro)
- An Empathy Map (pictures of the Empathy Map on paper or on digital tools like Miro)
**Tips:**
- Pay attention to the global aspect of the deliverables. They must be clear, simple and easy to read. You can get inspiration [canva](https://www.canva.com/) but dont overload your design with too much details!
**Resources:**
- [What is an Affinity Diagram and how to use it](https://miro.com/blog/create-affinity-diagrams/)
- [Affinity Diagram and Relation Examples](https://www.youtube.com/watch?v=VngWHIE4k9s)
- [Updates Empathy Map Canvas by Dave Gray](https://medium.com/the-xplane-collection/updated-empathy-map-canvas-46df22df3c8a)
- [Empathy Map by Krisztina Szerovay](https://uxknowledgebase.com/empathy-map-ca037e7686b6)
**Quote:**
Remember, you are not the user, so your opinions are not absolute truth.
## Problem statement
### Instructions
Based on your previous work and your empathy map, define a problem statement that would clarify the main problem you want to tackle.
You may use the "How Might We" exercise in pairs.
- Upload the PDF document on Github, labeled as follows: “Name_FirstName_DeliverableName_Date_VersionNumber”. For example, it can be labeled as “Doe_John_MidFiPrototype_05242024_V1”.
- Add a title within the document.
**Deliverable:**
- A PDF document with a problem statement starting with a "How Might We"
**Tips:**
- Pay attention to the global aspect of the document. It must be clear, simple and easy to read. You can get inspiration [canva](https://www.canva.com/) but dont overload your design with too much details!
**Resources:**
- [Stuck on a problem? Just ask how might we](https://relab.academy/design-thinking/stuck-on-a-problem-just-ask-how-might-we/)
- [Problem statement](https://www.indeed.com/career-advice/career-development/what-is-a-problem-statement)
- [Using "How Might We Questions to Ideate on the Right Problems](https://www.nngroup.com/articles/how-might-we-questions/)
**Quote:**
"Out of clutter, find simplicity. From discord, find harmony. In the middle of difficulty, lies opportunity. Albert Einstein
## Ideation
### Instructions
@ -147,35 +179,38 @@ Ideation techniques:
Quote:
- "Brainstorming means using the brain to storm a creative problem. Do so in commando fashion, with each stormer attacking the same objective. Alex Faickney Osborn
## Second problem statement
## User flow
### Instructions
Based on your previous work and your empathy map, define a problem statement that would clarify the main problem you want to tackle.
Structure your main ideas into a comprehensive user flow.
You can include one, two, of the three main ideas from your previous exercise "Second Ideation" process, depending on how consistent it would be for the users.
You may use the "How Might We" exercise in pairs.
Don't forget to:
- Upload the PDF document on Github, labeled as follows: “Name_FirstName_DeliverableName_Date_VersionNumber”. For example, it can be labeled as “Doe_John_MidFiPrototype_05242024_V1”.
- Add a title within the document.
- Upload the documents on Github, in a zip folder named “ProjectTitle_Name_FirstName”, with all project deliverables as follows: “Name_FirstName_DeliverableName_Date_VersionNumber”. For example, the first deliverable can be named as “Doe_John_MidFiPrototype_05242024_V1”.
- Add a title within all written documents.
**Deliverable:**
- A PDF document with a problem statement starting with a "How Might We"
- A comprehensive user flow on a board (digital or pictures of a paper version).
**Tips:**
- Pay attention to the global aspect of the document. It must be clear, simple and easy to read. You can get inspiration [canva](https://www.canva.com/) but dont overload your design with too much details!
- Pay attention to the global aspect of the deliverables. They must be clear, simple and easy to read. You can get inspiration [canva](https://www.canva.com/) but dont overload your design with too much details!
**Resources:**
- [Stuck on a problem? Just ask how might we](https://relab.academy/design-thinking/stuck-on-a-problem-just-ask-how-might-we/)
- [Problem statement](https://www.indeed.com/career-advice/career-development/what-is-a-problem-statement)
- [Using "How Might We Questions to Ideate on the Right Problems](https://www.nngroup.com/articles/how-might-we-questions/)
- [User flow glossary](https://www.productplan.com/glossary/user-flow/)
- [Site flows vs User Flows](https://uxmovement.com/wireframes/site-flows-vs-user-flows-when-to-use-which/)
- [How to make a User Flow diagram](https://www.lucidchart.com/blog/how-to-make-a-user-flow-diagram)
**Quote:**
"Out of clutter, find simplicity. From discord, find harmony. In the middle of difficulty, lies opportunity. Albert Einstein
## Second prototyping
"Each use case is represented as a sequence of simple steps, beginning with a users goal and ending when that goal is fulfilled. Usability.gov
## Prototyping
### Instructions
@ -208,33 +243,4 @@ Give another dimension to your user flow and turn it into a paper prototype (6 t
**Quote:**
Any design is like a joke …if you have to explain it, its bad.
## User flow
### Instructions
Structure your main ideas into a comprehensive user flow.
You can include one, two, of the three main ideas from your previous exercise "Second Ideation" process, depending on how consistent it would be for the users.
Don't forget to:
- Upload the documents on Github, in a zip folder named “ProjectTitle_Name_FirstName”, with all project deliverables as follows: “Name_FirstName_DeliverableName_Date_VersionNumber”. For example, the first deliverable can be named as “Doe_John_MidFiPrototype_05242024_V1”.
- Add a title within all written documents.
**Deliverable:**
- A comprehensive user flow on a board (digital or pictures of a paper version).
**Tips:**
- Pay attention to the global aspect of the deliverables. They must be clear, simple and easy to read. You can get inspiration [canva](https://www.canva.com/) but dont overload your design with too much details!
**Resources:**
- [User flow glossary](https://www.productplan.com/glossary/user-flow/)
- [Site flows vs User Flows](https://uxmovement.com/wireframes/site-flows-vs-user-flows-when-to-use-which/)
- [How to make a User Flow diagram](https://www.lucidchart.com/blog/how-to-make-a-user-flow-diagram)
**Quote:**
"Each use case is represented as a sequence of simple steps, beginning with a users goal and ending when that goal is fulfilled. Usability.gov
Any design is like a joke …if you have to explain it, its bad.