mirror of https://github.com/01-edu/public.git
typo and grammar enhancements
This commit is contained in:
parent
664d2ca077
commit
689bd869ea
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@ -17,7 +17,7 @@ Implement the following HTTP endpoints:
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The main page must have:
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- text input
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- radio buttons, select object or anything else to change between banners
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- radio buttons, select object or anything else to switch between banners
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- button, which sends a POST request to '/ascii-art' and outputs the result on the page.
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### HTTP status code
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@ -25,7 +25,7 @@ The main page must have:
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Your endpoints must return appropriate HTTP status codes.
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- OK (200), if everything went without errors.
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- Not Found, if nothing is found, for example template or banner.
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- Not Found, if nothing is found, for example templates or banners.
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- Bad Request, for incorrect requests.
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- Internal Server Error, for unhandled errors.
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@ -100,7 +100,7 @@ o-o-o o--o o-o o o o o-o | | o o
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#### General
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###### +Does the server presents all the needed [handlers and patterns](https://golang.org/pkg/net/http/#HandleFunc) for the http requests?
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###### +Does the server present all the needed [handlers and patterns](https://golang.org/pkg/net/http/#HandleFunc) for the http requests?
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#### Basic
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@ -24,7 +24,7 @@ You must follow the same [principles](../README.md) as the first subject.
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### Allowed packages
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- Only the [standard go](https://golang.org/pkg/) packages are allowed
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- Only the [standard go](https://golang.org/pkg/) packages are allowed.
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### Usage
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@ -14,8 +14,8 @@ Ascii-art-stylize consists on making your site :
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- Your project must contain **CSS**.
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- The code must respect the [**good practices**](../../good-practices/README.md).
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- We suggest you to search for the principles of a good website design.
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- It must be possible to see the text properly despite the colors used.
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- We suggest that you search for the principles of a good website design.
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- It must be possible to see the text properly regardless of the colors used.
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- The website must be [consistent](https://digitalcommunications.wp.st-andrews.ac.uk/2016/04/07/why-is-consistency-important-in-web-design/), [responsive](https://smallbiztrends.com/2013/05/what-is-responsive-web-design.html) and [interactive](https://en.m.wikipedia.org/wiki/Interactive_design).
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### Allowed packages
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@ -1,6 +1,6 @@
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#### Functional
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###### Do the colors used allow you to see the text properly (ex: you can't see yellow text in a white background that well)?
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###### Do the colors used allow you to see the text properly (ex: yellow text on a white background is not usually very visible)?
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###### Is the design [consistent](https://digitalcommunications.wp.st-andrews.ac.uk/2016/04/07/why-is-consistency-important-in-web-design/)? (examples: every page follows the same palette of colors, is all centered or is it everything aligned to the right, etc.)
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@ -71,7 +71,7 @@ Assume the bars in the display below are the terminal borders:
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### Allowed packages
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- Only the [standard Go](https://golang.org/pkg/) packages are allowed
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- Only the [standard Go](https://golang.org/pkg/) packages are allowed.
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This project will help you learn about :
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@ -2,7 +2,7 @@
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### Objectives
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- You must follow the same [instructions](../README.md) as in the first subject **while** writing the result into a file. Yep, you will read from one file and write to another.
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- You must follow the same [instructions](../README.md) as in the first subject **while** writing the result into a file. Yes, you will read from one file and write to another.
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The file must be named by using the flag `--output=<fileName.txt>`, in which `--output` is the flag and `<fileName.txt>` is the file name which will contain the output.
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@ -34,7 +34,7 @@ $
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### Allowed packages
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- Only the [standard Go](https://golang.org/pkg/) packages are allowed
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- Only the [standard Go](https://golang.org/pkg/) packages are allowed.
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This project will help you learn about :
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@ -20,9 +20,9 @@ You will have to follow more a less the same principles has the [make-your-game]
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- Proper use of [**`requestAnimationFrame`**](https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame)
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- Measuring performance to know if your code is fast
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You must not use canvas, neither [Web-GL](https://get.webgl.org/) or other framework. For this project you will use the framework you did on the [mini-framework](../mini-framework/) project.
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You must not use canvas, neither [Web-GL](https://get.webgl.org/) nor another framework. For this project you will use the framework you did on the [mini-framework](../mini-framework/) project.
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You will have to make also a chat that enables the different players to talk to each other. You will have to use [WebSockets](https://developer.mozilla.org/en-US/docs/Web/API/WebSockets_API). This chat **chat can be considered as a "Hello World" of the multiplayer feature** for the **bomberman-dom**.
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You will also have to make a chat that enables the different players to talk to each other. You will have to use [WebSockets](https://developer.mozilla.org/en-US/docs/Web/API/WebSockets_API). This chat **can be considered as a "Hello World" of the multiplayer feature** for the **bomberman-dom**.
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#### Game Mechanics
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1. The map should be fixed so that every player sees the whole map.
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2. There will be two types of blocks, the ones that can be destroyed (blocks) and the ones that can not (walls).
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1. The walls will be placed always in the same place, while the blocks are meant to be generated randomly on the map. Tip: the optional project [different maps](../make-your-game/different-maps/README.md) can be useful for this part.
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1. The walls will always be placed in the same place, while the blocks are meant to be generated randomly on the map. Tip: the optional project [different maps](../make-your-game/different-maps/README.md) can be useful for this part.
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2. In the starting positions the players need to be able to survive. For example: if the players place a bomb, they will need to have space to avoid the bomb explosion.
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3. The players should be placed in the corners as their starting positions.
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@ -67,7 +67,7 @@ Note that the last two are only available for registered users and must refer to
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#### Docker
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For the forum project you must use Docker. You can see all about docker basics on the [ascii-art-web-dockerize](../ascii-art-web/dockerize/README.md) subject.
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For the forum project you must use Docker. You can read about docker basics in the [ascii-art-web-dockerize](../ascii-art-web/dockerize/README.md) subject.
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### Instructions
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@ -82,19 +82,19 @@ cc8f5dcf760f <name of the image> "./server" 6 seconds ag
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##### Enter the forum as a non-registered user and try to create a post.
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###### Are you forbidden to create a post?
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###### Are you forbidden from creating a post?
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##### Enter the forum as a non-registered user and try to create a comment.
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###### Are you forbidden to create a comment?
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###### Are you forbidden from creating a comment?
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##### Enter the forum as a non-registered user and try to like a comment.
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###### Are you forbidden to like a post?
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###### Are you forbidden from liking a post?
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##### Enter the forum as a non-registered user and try to dislike a comment.
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###### Are you forbidden to dislike a comment?
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###### Are you forbidden from disliking a comment?
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##### Enter the forum as a registered user, go to a post and try to create a comment for it.
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@ -102,7 +102,7 @@ cc8f5dcf760f <name of the image> "./server" 6 seconds ag
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##### Enter the forum as a registered user, go to a post and try to create an empty comment for it.
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###### Were you forbidden to create the empty comment?
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###### Were you forbidden from creating the empty comment?
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##### Enter the forum as a registered user and try to create a post.
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##### Enter the forum as a registered user and try to create an empty post.
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###### Were you forbidden to create the empty post?
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###### Were you forbidden from creating the empty post?
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##### Try creating a post as a registered user and try to choose several categories for that post.
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@ -21,7 +21,7 @@ Beside those sections it will have a mandatory section for the generation of sta
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You will have to create a profile UI where you can see your own school information. This information/data is present on the graphQL endpoint, where you will have to query it.
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For the UI it will be up to you to design it. But have in mind the principles of a [good UI](../good-practices/README.md).\
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The UI design is up to you. However, have in mind the principles of a [good UI](../good-practices/README.md).\
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The UI will have a statistic section where you can generate graphs to see more about your journey and achievements on the school. This graphs must be done using [SVG](https://developer.mozilla.org/en-US/docs/Web/SVG). You will have to do at least **two different statistic graphs** for the data given.
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Using SVG you can create several [types of graphs](https://www.tutorialspoint.com/svg/graph.htm) including interactive graphs and animated graph. It will be up to you to decide what type of graphs you are going to do.
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}
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```
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**Note** that for this query is required the introduction of variables (arguments),
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so it will return just one user, the user that has the `id` equal to `6`.
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**Note** that for this query the introduction of variables (arguments) **is required**,
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so it will return just one user, the user that has the `id` equal to `6`.
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You can see the result using `curl`:
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@ -30,7 +30,7 @@ Groupie Trackers consists on receiving a given API and manipulate the data conta
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### Allowed packages
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- Only the [standard Go](https://golang.org/pkg/) packages are allowed
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- Only the [standard Go](https://golang.org/pkg/) packages are allowed.
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### Usage
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@ -30,7 +30,7 @@ You must follow the same [principles](../README.md) as the first subject.
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### Allowed packages
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- Only the [standard Go](https://golang.org/pkg/) packages are allowed
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- Only the [standard Go](https://golang.org/pkg/) packages are allowed.
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This project will help you learn about:
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@ -8,35 +8,35 @@
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##### Try to filter the artists/bands which the creation date is between `"1995"` and `"2000"`.
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###### Did it appear as a result SOJA, Mamonas Assassinas, Thirty Seconds to Mars, Nickleback, NWA, Gorillaz, Linkin Park, Eminem and Coldplay?
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###### Did SOJA, Mamonas Assassinas, Thirty Seconds to Mars, Nickleback, NWA, Gorillaz, Linkin Park, Eminem and Coldplay appear as a result?
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##### Try to filter the artists/bands that recorded their first album between `"1990"` and `"1992"`.
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###### Did it appear as a result Pearl Jam and Red Hot Chili Peppers?"
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###### Did Pearl Jam and Red Hot Chili Peppers appear as a result?"
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##### Try to filter the artists/bands that have exactly `"6"` members in their band.
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###### Did it appear as a result Pink Floyd, Arctic Monkeys, Linkin Park and Foo Fighters?
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###### Did Pink Floyd, Arctic Monkeys, Linkin Park and Foo Fighters appear as a result?
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##### Try to filter the artists/bands that have/had concerts in `"Texas, USA"`.
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###### Did it appear as a result R3HAB, Logic, Joyner Lucas and Twenty One Pilots?
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###### Did R3HAB, Logic, Joyner Lucas and Twenty One Pilots appear as a result?
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##### Try to filter the artists/bands which the creation date is between `"1970"` and `"2000"` and have only `"1"` member (solo artists).
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###### Did it appear as a result Bobby McFerrins and Eminem?
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###### Did Bobby McFerrins and Eminem appear as a result?
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##### Try to filter the artists/bands which the creation date is after `"2010"` and recorded their first album after `"2010"`.
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###### Did it appear as a result XXXTentacion, Juice Wrld, Alec Benjamin and Post Malone?
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###### Did XXXTentacion, Juice Wrld, Alec Benjamin and Post Malone appear as a result?
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##### Try to filter the artists/bands that have/had concerts in `"Washington, USA"` and have more than 3 members.
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###### Did it appear as a result The Rolling Stones?
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###### Did The Rolling Stones appear as a result?
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##### Try to filter the artists/bands that recorded their first album between `"1980"` and `"1990"` and have a maximum of `"4"` members.
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###### Did it appear as a result Phil Collins, Bobby McFerrins, Red Hot Chili Peppers and Metallica?
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###### Did Phil Collins, Bobby McFerrins, Red Hot Chili Peppers and Metallica appear as a result?
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###### Can you filter so that all the artists/bands are all shown?
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@ -4,7 +4,7 @@
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You must follow the same [principles](../README.md) as the first subject.
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Groupie tracker search bar consists of creating a functional program that searches, inside your website, for a specific input text.
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Groupie tracker search bar consists of creating a functional program that searches, inside your website, for a specific text input.
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- The program should handle at least these search cases :
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- artist/band name
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@ -44,19 +44,19 @@
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##### Start typing an artist/band beginning with `"G"`.
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###### Does the suggestion help you find the band you were looking for?
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###### Is the suggestion helping you find the band you are looking for?
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##### Start typing a location of one of the concerts.
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###### Does the suggestion help you find the location you were looking for?
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###### Is the suggestion helping you find the location you are looking for?
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##### Try to search for an artist/band member beginning with `"R"`.
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###### Does the suggestion help you find the artist/band you were looking for?
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###### Is the suggestion helping you find the artist/band you are looking for?
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##### Try to search for a creation date of an artist/band.
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###### Does the suggestion help you find the artist/band you were looking for?
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###### Is the suggestion helping you find the artist/band you are looking for?
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###### As an auditor, is this project up to every standard? If not, why are you failing the project?(Empty Work, Incomplete Work, Invalid compilation, Cheating, Crashing, Leaks)
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You must follow the same [principles](../README.md) as the first subject.
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Groupie tracker visualizations consists on manipulating the data coming from the API and displaying it in the most presentable way possible to you, following the [_Schneiderman's 8 Golden Rules of Interface Design_](https://www.interaction-design.org/literature/article/shneiderman-s-eight-golden-rules-will-help-you-design-better-interfaces) :
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Groupie tracker visualizations consists of manipulating the data coming from the API and displaying it in the most presentable way possible to you. The [_Schneiderman's 8 Golden Rules of Interface Design_](https://www.interaction-design.org/literature/article/shneiderman-s-eight-golden-rules-will-help-you-design-better-interfaces) must be followed:
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- Strive for consistency
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- Enable frequent users to use shortcuts
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@ -18,7 +18,7 @@ You need to find the quickest way to get `n` ants across a colony (composed of r
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- At the beginning of the game, all the ants are in the room `##start`. The goal is to bring them to the room `##end` with as few moves as possible.
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- The shortest path is not necessarily the simplest.
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- Some colonies will have many rooms and many links, but no path between `##start` and `##end`.
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- Some will have rooms that link to themselves, sending your path-search spinning in circles, some will have too many/too few ants, no `##start` or `##end`, duplicated rooms, links to unknown rooms, rooms with invalid coordinates and a variety of other invalid or poorly-formatted input. In this cases the program will return an error message `ERROR: invalid data format`. If you want, you can elaborate the error message by being more specific (example: `ERROR: invalid data format, invalid number of Ants` or `ERROR: invalid data format, no start room found`).
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- Some will have rooms that link to themselves, sending your path-search spinning in circles. Some will have too many/too few ants, no `##start` or `##end`, duplicated rooms, links to unknown rooms, rooms with invalid coordinates and a variety of other invalid or poorly-formatted input. In those cases the program will return an error message `ERROR: invalid data format`. If you wish, you can elaborate a more specific error message (example: `ERROR: invalid data format, invalid number of Ants` or `ERROR: invalid data format, no start room found`).
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You must display your results on the standard output in the following format :
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##### Try using the Dev Tool/Performance.
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###### Does it not present frame drop?
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###### Is there no frame drop?
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##### Try using the Dev Tool/Performance.
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##### Try using the Dev Tool/performance and the option rendering with the paint ON, if possible.
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###### Is the paint being used as less as possible?
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###### Is the paint being used the less possible?
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##### Try using the Dev Tool/performance and the option rendering with the layer ON, if possible.
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###### Is the layers being used as less as possible?
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###### Are the layers being used the less possible?
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###### Are the creation of the [layers being promoted](https://developers.google.com/web/fundamentals/performance/rendering/stick-to-compositor-only-properties-and-manage-layer-count) properly?
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@ -4,7 +4,7 @@
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###### Does the game avoid the use of frameworks?
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###### Does the game has at least 3 tile maps?
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###### Does the game have at least 3 tile maps?
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###### Are the maps available different from each other?
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###### Is the tile map in the code [well structured](https://developer.mozilla.org/en-US/docs/Games/Techniques/Tilemaps#The_tilemap_data_structure)?
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##### Try using the Dev Tool/Performance
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##### Try using the Dev Tool/Performance.
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###### Does it not present frame drop?
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###### Is there no frame drop?
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##### Try using the Dev Tool/Performance
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###### Does the game run at or around 60fps
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###### Does the game run at/or around 60fps
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##### Try using the Dev Tool/performance and the option rendering with the paint ON, if possible.
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###### Is the paint being used as less as possible?
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###### Is the paint being used the less possible?
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##### Try using the Dev Tool/performance and the option rendering with the layer ON, if possible.
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###### Is the layers being used as less as possible?
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###### Are the layers being used the less possible?
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###### Are the creation of the [layers being promoted](https://developers.google.com/web/fundamentals/performance/rendering/stick-to-compositor-only-properties-and-manage-layer-count) properly?
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#### Bonus
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###### +Does the project runs quickly and effectively? (Favoring recursive, no unnecessary data requests, etc)
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###### +Does the project runs quickly and effectively? (Favoring recursivity, no unnecessary data requests, etc...)
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###### +Does the code obey the [good practices](../../good-practices/README.md)?
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###### +Is the code using synchronicity to increase performance?
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###### +Do you think in general this project is well done?
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###### +Do you think this project is well done in general?
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@ -11,11 +11,11 @@ Even [Brick Breaker/ Arkanoid](https://en.wikipedia.org/wiki/Arkanoid) can be do
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### Instructions
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A story must have some kind of logic, you must not simply write something on a board and its done, no!
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A story must have some kind of logic, you must not simply write something on a board and it is done, no!
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It must have:
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- an introduction, the context and beginning of the story (should be shown before starting playing)
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- an introduction, the context and beginning of the story (should be shown before starting to play)
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- a development, the story reaches a middle (should be shown when you hit a specific score while playing)
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- a conclusion, the end of the story (should be shown when the game ends, either you lose or win)
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|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
|
||||
###### Is an introduction of the story provided in the beginning of the game?
|
||||
|
||||
##### Try playing the game and reach the specific score to appear the development part of the story.
|
||||
##### Try playing the game and reach the specific score to make the development part of the story appear.
|
||||
|
||||
###### Does the development part of the story appear when you reach the specific score?
|
||||
|
||||
|
@ -14,7 +14,7 @@
|
|||
|
||||
##### Try using the Dev Tool/Performance.
|
||||
|
||||
###### Does it not present frame drop?
|
||||
###### Is there no frame drop?
|
||||
|
||||
##### Try using the Dev Tool/Performance.
|
||||
|
||||
|
@ -22,24 +22,24 @@
|
|||
|
||||
##### Try using the Dev Tool/performance and the option rendering with the paint ON, if possible.
|
||||
|
||||
###### Is the paint being used as less as possible?
|
||||
###### Is the paint being used the less possible?
|
||||
|
||||
##### Try using the Dev Tool/performance and the option rendering with the layer ON, if possible.
|
||||
|
||||
###### Is the layers being used as less as possible?
|
||||
###### Are the layers being used the less possible?
|
||||
|
||||
###### Are the creation of the [layers being promoted](https://developers.google.com/web/fundamentals/performance/rendering/stick-to-compositor-only-properties-and-manage-layer-count) properly?
|
||||
|
||||
#### Bonus
|
||||
|
||||
###### +Does the conclusion change depending if you lose or win?
|
||||
###### +Does the conclusion change depending whether you lose or win?
|
||||
|
||||
###### +Is the story appealing and interesting?
|
||||
|
||||
###### +Does the project runs quickly and effectively? (Favoring recursive, no unnecessary data requests, etc)
|
||||
###### +Does the project runs quickly and effectively? (Favoring recursivity, no unnecessary data requests, etc...)
|
||||
|
||||
###### +Does the code obey the [good practices](../../good-practices/README.md)?
|
||||
|
||||
###### +Is the code using synchronicity to increase performance?
|
||||
|
||||
###### +Do you think in general this project is well done?
|
||||
###### +Do you think this project is well done in general?
|
||||
|
|
|
@ -63,7 +63,7 @@ Here is an example:
|
|||
|
||||
### Allowed Packages
|
||||
|
||||
- Only the [standard Go](https://golang.org/pkg/) packages are allowed
|
||||
- Only the [standard Go](https://golang.org/pkg/) packages are allowed.
|
||||
- [Gorilla](https://pkg.go.dev/github.com/gorilla/websocket) websocket
|
||||
|
||||
This project will help you learn about:
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
|
||||
##### Play and finish the game.
|
||||
|
||||
###### Does it asks for a name?
|
||||
###### Does it ask for a name?
|
||||
|
||||
##### Play and finish the game.
|
||||
|
||||
|
@ -34,7 +34,7 @@
|
|||
|
||||
##### Try using the Dev Tool/Performance.
|
||||
|
||||
###### Does it not present frame drop?
|
||||
###### Is there no frame drop?
|
||||
|
||||
##### Try using the Dev Tool/Performance
|
||||
|
||||
|
@ -42,10 +42,10 @@
|
|||
|
||||
#### Bonus
|
||||
|
||||
###### +Does the project runs quickly and effectively? (Favoring recursive, no unnecessary data requests, etc)
|
||||
###### +Does the project runs quickly and effectively? (Favoring recursive, no unnecessary data requests, etc...)
|
||||
|
||||
###### +Does the code obey the [good practices](../../good-practices/README.md)?
|
||||
|
||||
###### +Is the code using synchronicity to increase performance?
|
||||
|
||||
###### +Do you think in general this project is well done?
|
||||
###### +Do you think this project is well done in general?
|
||||
|
|
|
@ -28,11 +28,11 @@
|
|||
|
||||
##### Add at least 2 to-dos and select only one of them.
|
||||
|
||||
###### If you click on the **Active** button, does it appear only the unchecked to-dos?
|
||||
###### If you click on the **Active** button, do only the unchecked to-dos appear?
|
||||
|
||||
###### And if you click on the **Completed** button, does it appear only the checked to-dos?
|
||||
###### And if you click on the **Completed** button, do only the checked to-dos appear?
|
||||
|
||||
###### Does it appear a **Clear Completed** button to-dos?
|
||||
###### Does a **Clear Completed** button to-dos appear?
|
||||
|
||||
###### When clicking on the clear completed button, does it remove only the checked to-dos?
|
||||
|
||||
|
@ -56,11 +56,11 @@
|
|||
|
||||
###### +Is it easier to handle the routing in JS using the framework?
|
||||
|
||||
###### +Does the project runs quickly and effectively? (Favoring recursive, no unnecessary data requests, etc)
|
||||
###### +Does the project runs quickly and effectively? (Favoring recursivity, no unnecessary data requests, etc...)
|
||||
|
||||
###### +Is the code using synchronicity to increase performance?
|
||||
|
||||
###### +Do you think in general this project is well done?
|
||||
###### +Do you think this project is well done in general?
|
||||
|
||||
#### Social
|
||||
|
||||
|
|
|
@ -24,7 +24,7 @@ The game should present a specific User Interface, in which the minimum requirem
|
|||
You will have to develop the game server and also a client application:
|
||||
|
||||
- The server must accept as much connections as possible (the minimum should be 10).
|
||||
- When the client is initialized the game should ask for:
|
||||
- When the client is initialized, the game should ask for:
|
||||
- The IP address of the server, allowing the client application to connect to any server.
|
||||
- A username in order to distinguish users.
|
||||
|
||||
|
|
|
@ -12,21 +12,21 @@
|
|||
|
||||
##### Insert the IP address of the game server.
|
||||
|
||||
###### Does the client manages to connect to the server?
|
||||
###### Does the client manage to connect to the server?
|
||||
|
||||
###### Does the client asks you for an username?
|
||||
|
||||
##### Insert your username.
|
||||
|
||||
###### Does the client initiates the graphical interface?
|
||||
###### Does the client initiate the graphical interface?
|
||||
|
||||
###### Are you presented with a mini map of the maze?
|
||||
|
||||
###### Can you see your position in the mini map?
|
||||
|
||||
###### When you move around in the world does your position updates in the mini map?
|
||||
###### When you move around in the world, does your position update in the mini map?
|
||||
|
||||
###### When you move around the maze does the view of the camera updates?
|
||||
###### When you move around the maze does the view of the camera update?
|
||||
|
||||
###### Is the frame rate displayed in the interface?
|
||||
|
||||
|
@ -36,11 +36,11 @@
|
|||
|
||||
###### Are you able to connect to the server?
|
||||
|
||||
##### Connect simultaneosly with as much people as posible and play the game for at least 3 minutes.
|
||||
##### Connect simultaneously with as many people as possible and play the game for at least 3 minutes.
|
||||
|
||||
###### Did the frame rate stayed over 50 fps?
|
||||
|
||||
###### Independently of the frame rate displayed in the screen, does the game feels smooth?
|
||||
###### Independently of the frame rate displayed in the screen, does the game feel smooth?
|
||||
|
||||
#### Bonus
|
||||
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
[USAGE]: ./TCPChat $port
|
||||
```
|
||||
|
||||
###### Did server respond with usage, as above?
|
||||
###### Did the server respond with usage, as above?
|
||||
|
||||
##### Try running `"./TCPChat 2525"`.
|
||||
|
||||
|
@ -18,15 +18,15 @@
|
|||
|
||||
##### Try opening 3 terminals, run on the first terminal the command `"./TCPChat <port>"` and on the second and third terminal run the command `"nc <host ip> <port>"`.
|
||||
|
||||
###### Does both clients connect to the server with success?
|
||||
###### Do both clients connect to the server with success?
|
||||
|
||||
##### Try creating a server and 2 Clients.
|
||||
|
||||
###### Did the server responded with a linux logo and asked for the name?
|
||||
###### Did the server respond with a linux logo and ask for the name?
|
||||
|
||||
##### Try creating a server and 2 Clients.
|
||||
|
||||
###### Do all Clients receive a message informing that the Client joined the chat?
|
||||
###### Do all Clients receive a message informing them that the Client joined the chat?
|
||||
|
||||
##### Try creating a server and 2 Clients and send a message using the first Client.
|
||||
|
||||
|
@ -40,9 +40,9 @@
|
|||
|
||||
###### Did all the Clients (first, second and third) received the same message?
|
||||
|
||||
##### Try creating a server and use 2 or 3 different computers and create for each computer one Client.
|
||||
##### Try creating a server and use 2 or 3 different computers and create one Client for each computer.
|
||||
|
||||
###### Did the server/Clients connected with success?
|
||||
###### Did the server/Clients connect with success?
|
||||
|
||||
##### Try creating a server and 4 Clients and disconnect one of the Clients.
|
||||
|
||||
|
@ -58,15 +58,15 @@
|
|||
[2020-01-20 15:48:41][client.name]:[client.message]
|
||||
```
|
||||
|
||||
###### Are the messages identified by the name of each Client and the time that the messages was sent, as above?
|
||||
###### Are the messages identified by the name of each Client and the time that the messages were sent, as above?
|
||||
|
||||
###### Is the connections between server and Clients well established?
|
||||
###### Are the connections between server and Clients well established?
|
||||
|
||||
###### Does the project present go routines?
|
||||
|
||||
###### Does the project use channels or mutexes?
|
||||
|
||||
##### Are the students using just the allowed packages?
|
||||
##### Are the students using only the allowed packages?
|
||||
|
||||
###### As an auditor, is this project up to every standard? If not, why are you failing the project?(Empty Work, Incomplete Work, Invalid compilation, Cheating, Crashing, Leaks)
|
||||
|
||||
|
@ -86,7 +86,7 @@
|
|||
|
||||
#### Basic
|
||||
|
||||
###### +Does the project runs quickly and effectively? (Favoring recursive, no unnecessary data requests, etc)
|
||||
###### +Does the project runs quickly and effectively? (Favoring recursive, no unnecessary data requests, etc...)
|
||||
|
||||
###### +Does the code obey the [good practices](../../good-practices/README.md)?
|
||||
|
||||
|
|
|
@ -110,7 +110,7 @@ $
|
|||
- Checker will then read instructions on the standard input, each instruction will be followed by `\n`. Once all the instructions have been read, checker will execute them on the stack received as an argument.
|
||||
- If after executing those instructions, stack `a` is actually sorted and `b` is empty, then checker must display "OK" followed by a `\n` on the standard output. In every other case, checker must display "KO" followed by a `\n` on the standard output.
|
||||
- In case of error, you must display Error followed by a `\n` on the standard error. Errors include for example: some arguments are not integers, there are duplicates, an instruction do not exist and/or is incorrectly formatted.
|
||||
- In case of there are no arguments the program displays nothing.
|
||||
- In case of there are no arguments, the program displays nothing.
|
||||
|
||||
```console
|
||||
$ go run ./checker "3 2 1 0"
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
|
||||
##### Try registering as a new user.
|
||||
|
||||
###### Does the site asks for a nickname, age, gender, first and last name, email and password?
|
||||
###### Does the site ask for a nickname, age, gender, first and last name, email and password?
|
||||
|
||||
##### Try to login as an unregistered user.
|
||||
|
||||
|
@ -14,7 +14,7 @@
|
|||
|
||||
##### Go to the login page.
|
||||
|
||||
###### Does the login requests for a nickname or an email combined with a password?
|
||||
###### Does the login request for a nickname or an email combined with a password?
|
||||
|
||||
##### Try to login as a registered user.
|
||||
|
||||
|
@ -54,15 +54,15 @@
|
|||
|
||||
##### Open two browsers (ex: Chrome and Firefox), log in with different users in each one and with one of them try to send a private message to the other.
|
||||
|
||||
###### Did the other user received a notification?
|
||||
###### Did the other user receive a notification?
|
||||
|
||||
##### Open two browsers (ex: Chrome and Firefox), log in with different users in each one and with one of them try to send a private message to the other.
|
||||
|
||||
###### Did the other user received the message in real time, without refreshing the page?
|
||||
###### Did the other user receive the message in real time, without refreshing the page?
|
||||
|
||||
##### Try to open a private conversation, that has more then 10 messages.
|
||||
|
||||
###### Is the last 10 messages sent to this user loaded for you to see?
|
||||
###### Are the last 10 messages sent to this user loaded for you to see?
|
||||
|
||||
##### Try to open a private conversation, that has more then 20 messages and scroll up to see the rest of the conversation.
|
||||
|
||||
|
@ -74,14 +74,14 @@
|
|||
|
||||
#### Bonus
|
||||
|
||||
###### +Does the project runs quickly and effectively? (Favoring recursive, no unnecessary data requests, etc)
|
||||
###### +Does the project runs quickly and effectively? (Favoring recursivity, no unnecessary data requests, etc...)
|
||||
|
||||
###### +Does the code obey the [good practices](../../good-practices/README.md)?
|
||||
|
||||
###### +Does the users have profiles?
|
||||
###### +Do the users have profiles?
|
||||
|
||||
###### +Can the users send images through the private messages?
|
||||
|
||||
###### +Is the code using synchronicity (Promises and Go routines/channels) to increase performance?
|
||||
|
||||
###### +Do you think in general this project is well done?
|
||||
###### +Do you think this project is well done in general ?
|
||||
|
|
|
@ -18,20 +18,20 @@
|
|||
|
||||
###### Can you confirm that the typing in progress has the name of the user that is typing?
|
||||
|
||||
##### Open two browsers (ex: Chrome and Firefox or private windows) and log in with different users in each one. With one user start typing and then stop.
|
||||
##### Open two browsers (ex: Chrome and Firefox or private windows) and log in with different users in each one. With one user starting to type and then stopping.
|
||||
|
||||
###### Can you confirm that the typing in progress engine stopped when the user stop typing?
|
||||
|
||||
##### Open two browsers (ex: Chrome and Firefox or private windows) and log in with different users in each one, then start a conversation between the users.
|
||||
|
||||
###### Is typing in progress engine working properly in both users? (each one can see when the other is typing or not)
|
||||
###### Is the typing in progress engine working properly for both users? (each one can see when whether the other is typing or not)
|
||||
|
||||
#### Bonus
|
||||
|
||||
###### +Does the project runs quickly and effectively? (Favoring recursive, no unnecessary data requests, etc)
|
||||
###### +Does the project run quickly and effectively? (Favoring recursivity, no unnecessary data requests, etc...)
|
||||
|
||||
###### +Does the code obey the [good practices](../../good-practices/README.md)?
|
||||
|
||||
###### +Is the code using synchronicity (Promises and Go routines/channels) to increase performance?
|
||||
|
||||
###### +Do you think in general this project is well done?
|
||||
###### +Do you think this project is well done in general ?
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#### Functional
|
||||
|
||||
###### Has the requirements for the allowed packages been respected?
|
||||
###### Has the requirement for the allowed packages been respected?
|
||||
|
||||
##### Open the project
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
###### Can you confirm that the program reads a file that describes the processes, analyzes the entire file and proposes a valid solution?
|
||||
|
||||
###### Does the project contains a checker program?
|
||||
###### Does the project contain a checker program?
|
||||
|
||||
###### Can you confirm that at least two configuration files were made by the project owner?
|
||||
|
||||
|
@ -20,7 +20,7 @@
|
|||
|
||||
##### Try to run the stock exchange program with the files created by the owner of the project.
|
||||
|
||||
###### Does the program produces a log file?
|
||||
###### Does the program produce a log file?
|
||||
|
||||
###### Can that log file be used by the checker program?
|
||||
|
||||
|
@ -41,7 +41,7 @@ Stock :
|
|||
$
|
||||
```
|
||||
|
||||
###### Does the display presents a result similar to the one above (optimizing time;client_content)?
|
||||
###### Does the display present a result similar to the one above (optimizing time;client_content)?
|
||||
|
||||
##### Try to run the stock exchange program with the [build](../examples/build/build) example, `"./stock examples/build/build 10"`.
|
||||
|
||||
|
@ -65,7 +65,7 @@ Stock :
|
|||
$
|
||||
```
|
||||
|
||||
###### Does the display presents a result similar to the one above (optimizing time;cabinet)?
|
||||
###### Does the display present a result similar to the one above (optimizing time;cabinet)?
|
||||
|
||||
##### Try to run the stock exchange program with the [seller](../examples/seller/seller) example, `"./stock examples/seller/seller 10"`.
|
||||
|
||||
|
@ -98,7 +98,7 @@ Stock :
|
|||
$
|
||||
```
|
||||
|
||||
###### Does the display presents a result similar to the one above (optimizing euro)?
|
||||
###### Does the display present a result similar to the one above (optimizing euro)?
|
||||
|
||||
##### Try to run the stock exchange program with the [fertilizer](../examples/fertilizer/fertilizer) example, `"./stock examples/fertilizer/fertilizer 1"`.(fertilizer example is self-powered and rotates indefinitely)
|
||||
|
||||
|
@ -124,11 +124,11 @@ Stock :
|
|||
$
|
||||
```
|
||||
|
||||
###### Does the display presents a result similar to the one above, (optimizing happiness), choosing a reasonable shutdown condition and showing that the whole process went well for several times?
|
||||
###### Does the display present a result similar to the one above, (optimizing happiness), choosing a reasonable shutdown condition and showing that the whole process went well for several times?
|
||||
|
||||
##### Run the same example with a different waiting time `"./stock examples/fertilizer/fertilizer 0.0003"`.(fertilizer example is self-powered and rotates indefinitely)
|
||||
|
||||
###### Does the display presents a result with a significantly shorter number of cycles comparing to the previous question output?
|
||||
###### Does the display present a result with a significantly shorter number of cycles comparing to the previous question output?
|
||||
|
||||
##### Try to run the stock exchange program with the [error1](../examples/errors/error1) example, `"./stock examples/errors/error1 1"`.
|
||||
|
||||
|
@ -139,7 +139,7 @@ Exiting...
|
|||
$
|
||||
```
|
||||
|
||||
###### Does the display presents a result similar to the one above, where it shows the error?
|
||||
###### Does the display present a result similar to the one above, where it shows the error?
|
||||
|
||||
##### Try to run the stock exchange program with the [error2](../examples/errors/error2) example, `"./stock examples/errors/error2 1"`.
|
||||
|
||||
|
@ -150,7 +150,7 @@ Exiting...
|
|||
$
|
||||
```
|
||||
|
||||
###### Does the display presents a result similar to the one above, where it shows the error?
|
||||
###### Does the display present a result similar to the one above, where it shows the error?
|
||||
|
||||
##### Try to run the stock exchange program with the [error3](../examples/errors/error3) example, `"./stock examples/errors/error3 1"`.
|
||||
|
||||
|
@ -161,7 +161,7 @@ Exiting...
|
|||
$
|
||||
```
|
||||
|
||||
###### Does the display presents a result similar to the one above, where it shows the error?
|
||||
###### Does the display present a result similar to the one above, where it shows the error?
|
||||
|
||||
##### Try to run the checker program with the [build](../examples/build/build) and the [build.log](../examples/build/build.log) example, `"./checker examples/build/build examples/build/build.log"`.
|
||||
|
||||
|
@ -178,7 +178,7 @@ Trace completed, no error detected.
|
|||
$
|
||||
```
|
||||
|
||||
###### Does the display presents a result similar to the one above, where it shows the last cycle and the proof that the sequence is correct?
|
||||
###### Does the display present a result similar to the one above, where it shows the last cycle and the proof that the sequence is correct?
|
||||
|
||||
##### Try to run the checker program with the [seller](../examples/seller/seller) and the [seller.log](../examples/seller/seller.log)example, `"./checker examples/seller/seller examples/seller/seller.log"`.
|
||||
|
||||
|
@ -204,7 +204,7 @@ Trace completed, no error detected.
|
|||
$
|
||||
```
|
||||
|
||||
###### Does the display presents a result similar to the one above, where it shows the last cycle and the proof that the sequence is correct?
|
||||
###### Does the display present a result similar to the one above, where it shows the last cycle and the proof that the sequence is correct?
|
||||
|
||||
##### Try to run the checker program with the [testchecker](../examples/checkererror/testchecker) and [testchecker.log](../examples/checkererror/testchecker.log) example, `"./checker examples/checkererror/testchecker examples/checkererror/testchecker.log"`.
|
||||
|
||||
|
@ -222,11 +222,11 @@ Exiting...
|
|||
$
|
||||
```
|
||||
|
||||
###### Does the display presents a result similar to the one above, where it shows the last cycle and the proof that the sequence has errors?
|
||||
###### Does the display present a result similar to the one above, where it shows the last cycle and the proof that the sequence has errors?
|
||||
|
||||
#### Bonus
|
||||
|
||||
###### +Does the project runs quickly and effectively? (Favoring recursive, no unnecessary data requests, etc)
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###### +Does the project run quickly and effectively? (Favoring recursivity, no unnecessary data requests, etc...)
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###### +Does the code obey the [good practices](../../good-practices/README.md)?
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Reference in New Issue